Jan
29

An Experience with DriveThruRPG.com


Out in the far reaches of the internet is a wonderful website called DriveThruRPG, which offers roleplaying materials from numerous systems in a variety of different formats, such as PDF and Print-On-Demand. The beautiful thing about this site is that they often seem to work in conjunction with the game developers, such as White Wolf or Alderac, to make out of print books available. For someone like me that is nursing a growing collection of roleplaying sourcebooks, this site is a dream come true.

I recently had the pleasure of making my second purchase from DriveThruRPG: Vampire: The Masquerade 20th Anniversary Edition. Despite the availability of its successor, Vampire: The Requiem, I have long since wanted the Masquerade sourcebook to go along with a character from an old, ended campaign that I had resurrected for use in a freeform setting. Lacking the sourcebooks to really work with the character as I needed, I turned to DriveThruRPG and lo and behold they had it available as a $29.99 Watermarked PDF. While I did not doubt the quality of the offering, as my previous experience with this website resulted in the acquisition of a high-quality 7th Sea sourcebook, I was a little hesitant to spend that much on a a PDF. Especially with the promise of a Print-on-Demand version due in December 2011.

So I waited like an impatient little fangirl and though December came and went, January 2012 saw the arrival of the print version of the book. For the extremely reasonable price of $59.99, I ordered a Black & White Hardcover which included the Watermarked PDF. Shipping was a little over $10 to Canada, which is pretty reasonable considering the size and weight of the book. Within the day, my order was already sent to the printer, and three days later it was in the mail. As the book was produced in their UK facilities, the book took exactly two weeks to arrive on my doorstep. I got it this morning and after spending a bit of time looking it over, I am thoroughly impressed with the quality.

The cover is full-color and very well put together. The binding appears to be solid, and the paper in the interior is nice and thick. The ink is clear and the pictures vibrant. Because I ordered the Black & White version, the pages inside have a white border at the edges as warned on the product page. I find that this border is no issue, though some might wish that it wasn’t there. All that matters to me is that I have the information I wanted and that the book is well worth the price. So far, I have to say that it more than meets my expectations, though time will tell as to whether or not the book stands up to repeated use.

As mentioned above, the Watermarked PDF was included in my purchase. I was able to download this PDF immediately after my order was processed, and it not only included the sourcebook, but a few extra goodies that I did not expect: static and editable versions of the Neonate and Elder character sheets, which are extended versions of the standard 1-page character sheet, which is included in the book itself. The sheer convenience of having the extended character sheets as separate 4-page documents is a huge bonus. The sourcebook PDF itself is very impressive: it’s very well done and is fully searchable.

As of the writing of this article, DriveThruRPG has taken down the Print-On-Demand version of the book due to some issues they encountered in the printing process. The Black & White version was missing page 271, which has kindly been provided by White Wolf and DriveThruRPG as a free download to those of us that already purchased it. When I received my book, I simply printed out the replacement page and glued it where it was meant to go. This was no big deal to me, and the fact that the two companies involved in this are offering us free replacement copies of the entire book is a really huge bonus. That is a level of customer service almost unheard of these days and I am thoroughly impressed. It is likely that the corrected version will be made available in Print-On-Demand format very shortly – if you are at all interested in the print version of this book, I recommend waiting. It’ll be worth it.

As far as the actual contents of the book itself, that’s a topic for another article entirely. The purpose of this post was simply to detail the process and amazing customer service behind ordering the book, as well as detailing the extra goodies included with the digital component of the purchase.

[ EDIT 2012/02/16 ] The Print-On-Demand version of the book is once again available.

Jan
06

Why Uncharted 3 Missed Its Mark

Having recently finished Uncharted 3, I have some thoughts on the game that probably won’t be terribly popular with the masses. Sure, I do have some praise for it that echoes much of what has already been said: it is a beautiful, well-crafted game with an interesting (if familiar) story that was mostly a pleasure to play. So why the negative title? The short of it is that I think the game did a number of things that ultimately were too much to allow me to thoroughly enjoy it.

What are those things? The first was addressed in a Penny Arcade comic titled “Working Conditions“. The scene depicted in the strip was the first such scenario to really jump out at me and utterly destroy my suspension of disbelief. This sprawling building in France is on fire, crumbling, and about to become an inescapable deathtrap. Later on in the game, a similar scenario appears, this time on a sinking cruise ship. To have hoards of gun-toting enemies simply standing around waiting for Drake is so absurd I couldn’t even pretend it was all right. One or two, maybe. I could get behind that. Or give me a handful, but at least have some of them running (or swimming) for safety while taking potshots at Drake as opportunities arise.

It just makes no sense to me. And yes, I feel confident saying that even when talking about a game from a series that has had zombies, spirits, and evil golden idols.

This segues neatly into my second annoyance, which is the sheer number of enemies that the game throws at you at any one point. I realize that it is a staple of the series and it is one that I have long, long hated. It is not fun to have enemy after enemy criss-cross a room with a hail of bullets time and time again. The first time? Yeah, maybe. But after three games of that constantly happening, interspersed here and there with adventuring and story, I’m pretty fed up with it. Thanks to that, I tend to hand the controller to my husband and only start paying attention to the game when the fight scenes are over. If you’re going to throw enemies at me, how about making it challenging not through sheer numbers, but through interesting battle setups? A little bit of variety would go a long way towards making the gunplay a lot more fun and less like a lesson in irritation.

My third annoyance is probably the most minor. When you are controlling Young Drake early on in the game, you are forced into a chase scene with only one correct path. Though the world around you remains open, if you misstep but once, you are either dead or captured and must start again. I can get behind failure; that goes hand in hand with video games. You try something and inevitably you are going to meet with something that beats you for a time. That’s fine and part of the fun of video games is overcoming such challenges. Though, I tend to expect a little bit of leniency or at least some definite clues on where the correct path might lie. Uncharted 3 denied me both of these things in that chase scene and I utterly hated what should have been an exciting moment.

Despite those three complaints, the game was still fairly fun. I would recommend it to fans of the series, and even people looking for something pretty to stare at. I honestly don’t think I’ve seen a more beautiful PS3 game in my life. The characters and scenery look fantastic. And as always, the voice acting is spectacular. Buy it, play it, love it. Just go into it knowing the game isn’t perfect. For me, it missed its mark, but I remain hopeful that future titles (including Golden Abyss) overcome this.

Image Source: http://www.unchartedps3.com

Nov
24

Review: Sonic Generations (PC)

Back in the Sega Genesis days, I was an avid Sonic enthusiast. I played and owned them all, from the original Sonic straight through to Sonic 3D Blast. And I loved them. They were fun, fast-paced, and had enough challenge to them to keep me coming back for more.

I missed out on the Saturn and Dreamcast Eras and thus was spared Sonic’s earlier forays into the world of 3D. I only heard about how his games were slowed down, how Sega tacked on numerous extra sidekicks that did little to enhance the game experience. And I heard how disappointed many people were.

I returned to the series with the release of Sonic and the Secret Rings. I had just purchased a Wii and, after hearing a few good things about the game from a friend, purchased the game from that same friend and gave it a go. What I experienced was a mess of bad game design, terrible controls, and a dumbing down of everything that made Sonic fun. As a result, I skipped all subsequent releases until Sonic the Hedgehog 4, Episode 1. It was a step in the right direction, though it was short and Sonic handled too stiffly for my liking.

When Sonic Generations was announced, I was excited despite the lackluster showing of the Blue Blur over the past decade. Early trailers showed both Classic and Modern Sonic side by side in a a celebration of a once-great gaming franchise. Time passed and I kept it in mind, growing more and more excited for release. When the day arrived, it was met with praise from critics and fans alike which heralded it as the first great Sonic game in a decade. And you know what?

They were right. Read the rest of this entry »

Oct
22

Initial thoughts on ‘The Mists of Pandaria’

When I learned that Patch 4.3 was to be the final major content release of Cataclysm, I expected that its successor would be announced at BlizzCon 2011. It was, and its name is Mists of Pandaria. Expected to be released sometime in 2012, Pandaria will see the first cross faction race, the Pandaren, come to World of Warcraft.

My initial thought on learning this was: Oh God, Pandaren? Really? Really?! Needless to say, I wasn’t terribly impressed. I do like the Pandaren, but I’m not sure that I want to have them in my WoW. They were interesting as a concept, but something about introducing them rubs me the wrong way. They seem goofy to me, almost a joke. That said, I love the idea of a race that can choose to go either Alliance or Horde; that’s something that I’ve long felt the game has needed. Read the rest of this entry »

Oct
20

Review: Carcassonne iOS App


Named after the fortified French town, Carcassonne is a German-style tile-laying game in which the objective is to extend the landscape and cities in order to get the most points. Originally a board game published in 2000, it is also available on the Apple App Store. Read the rest of this entry »

Oct
19

Album Review: 32crash: Y2112Y + AD MMCXII

The experience of how a particularly moving piece of art achieves that level of affecting personal connection is something that never ceases to fascinate me. It is unique and wondrous in its intricate intimacy, in the case of music for example, when you listen to an album in its entirety, and find yourself instantly connected to or moved by it.

I am a devotee of the music of 32crash, a group that is comprised of the legendary Jean-Luc De Meyer, of Front 242 notoriety, and the electronic wizards Len Lemaire and Jan d’Hooghe, best known for their work as the Belgian group Implant. Their first full-length album, Weird News from an Uncertain Future, was something that I connected with immediately. In the span of a few months, the album climbed to the top of my “Most Frequently Played” playlist, surpassing favorites that had been at the top for years. “Spacemen and Poets”, to the best of my recollection, was the very first song I had heard from them. The pervasive sci-fi tone of the album seemed in a class of its own — elaborate, fascinating, and absolutely sincere, with musical soundscapes that strongly reflected its content.

Since developing this deep connection with the music of 32crash, I had long anticipated a follow-up album. Upon my inquiring, Len messaged me through Myspace, indicating a sizable body of music was forthcoming. This was in 2009. Since then I have eagerly awaited the arrival of Y2112Y. The SoundCloud tidbits of “Dawning Sun” and “The Man Who Came From Later”, though tantalizing, proved insufficient in quenching my thirst for more; though it was clear to me I was in store for something of a similar spirit, but altogether different beast. Read the rest of this entry »

Oct
05

Of Theories and Messages

I am a gamer that enjoys both the online and offline components of the games she plays, with an occasional preference for the offline. The reason for this preference stems entirely from a desire not to deal with the dredges of the internet and their oftentimes colorful comments and noise. Though they do not offend me, I simply have better things to do with my time than deal with them. That said, I will gladly put up with the nonsense if the game content is compelling enough, and if I am also able to enjoy the company of my friends. Mute options also help encourage me to play.

i understand that trash-talking is par for the course with gaming. It comes with the territory. I’d be lying if I said I didn’t engage in a bit of it myself while playing Mortal Kombat 2011 or Carcassonne with friends. It’s all in good humor and generally kept within certain boundaries. That’s normal. Online, however, trash talking takes on a whole life of its own that often delves into unnecessarily vulgar territory. Playing into this is likely the anonymity factor of online gaming, as well as the pervasive feeling that this is not only acceptable and expected behavior, but that there are no repercussions for engaging in it.  Back in 2004, Penny Arcade touched on this with their infamous “Green Blackboards (And Other Anomalies)” comic strip. I couldn’t have said it better than them:

Since this strip, a site named Fat, Ugly, Or Slutty has emerged that documents the colorful and offensive things that have been said to online gamers, particularly women. Its posts demonstrate in spades the truth behind the above comic, and they tend to do so with a humorous slant. Rather than commiserate together and complain about what was said via XBL, PSN or through other means, the contributors to this site send in their tales of woe so that others might laugh at them and see that they aren’t alone in enduring awful experiences online. I think this is an excellent approach to take – by laughing it off and sharing it with others, these people are not only depowering the words that might otherwise hurt them, they are potentially helping their peers.

And more importantly? They’re helping to keep the gaming experience fun for themselves.

Sep
20

Review: Razer Naga Epic (Elite MMO Gaming Mouse)

Razer Naga EpicHaving recently gotten back into World of Warcraft, as well as anticipating the arrival of Diablo III, I decided it was time for a proper gaming mouse. Without really taking the time to research options, I I bought myself the Razer Naga Epic on impulse.

I’d long since heard good things about the Razer line, and I confess that the beautiful packaging (and a depiction of a purple glow!) lured me in. The fact that the mouse did wired or wireless interchangeably was a huge plus.

Read the rest of this entry »

Jul
15

Predators Review: What’s in a name?

A very familiar look...

I have never written a formal review for a film (read: movie) before, but I am known to spout off frequently and at length about what makes a bad movie bad (or what makes a great film great). I have an inherent problem with reviews in that they tend to be terribly subjective (naturally), and often become so self-aware that they become overtly creative with their panache that I find myself saying, “We get it, you dislike this, but spare me your rants, anecdotes, tangents, and witticisms, and just tell me why, minus the attitude (I’m looking at you, Pitchfork). So anyway, this is my first review, and of all things, it is a review for… Predators…?

Read the rest of this entry »